My Skills
Game Design
Project Management
Creative Writing
Graphical Design
Video Editing
Music Production
Account Management
Data Analysis
Online advertising
Game Projects

I Have A Headache
Whether the player can overcome the obstacles along the way and the unaffordable medical bills after arriving at the hospital, the fate depends on the player.

Evoslime
RESTART = DEATH + RESURRECTION

Move
A first-person VR adventure game in which players will experience the daily life of people with mental issues through physical challenges, and from which they will also experience the impact of mental issues on relationships.

Snuffed Out
It’s a campfire at the end of the world. 5 strangers converse with each other about their lives before they’re snuffed out, but their anxiety is high, and emotions are hard to contain.

The Children of Caitt
An ARG that players can participate in exploring and interacting with a story. In which there is an ancient secret religion that worshipped cats, we linked the fictional events with the history and artifacts in Gotland. Players who pass all the puzzles will join the secret society.

BLOCKLORDS
BLOCKLORDS is a multiplayer medieval real-time strategy game. Choose from several playstyles, including farming, fighting, resource management, and ruling, and forge your own destiny as your Hero, all tied together by a single, fully player-owned economy.
Work Experience
Game Designer (Full-time)
Gamescan Stockholm Studios/Metaking Studio, Stockholm, Sweden
Nov 2023 - Present
- Delivered core gameplay, progression, mechanics, and economy systems for live game BLOCKLORDS (30K+ players), collaborating with the Game Director and cross-functional teams using Miro, Google Suite, Figma, and Unity to drive features from concept to implementation.
- Planned and tracked production via Jira and Trello, facilitating sprint planning and managing cross-team dependencies.
- Created and maintained design documentation; ensured clarity and consistency across teams.
- Led design reviews, gameplay explanation, and QA meetings to align expectations and improve release quality.
- Used player data and community feedback to iterate and optimize gameplay features.
- Stayed current with LiveOps and core game design trends to ensure continuous gameplay evolution.
Game Designer (Full-time)
Gamescan Stockholm Studios/Metaking Studio, Stockholm, Sweden
Nov 2023 - Present
- Delivered core gameplay, progression, mechanics, and economy systems for live game BLOCKLORDS (30K+ players), collaborating with the Game Director and cross-functional teams using Miro, Google Suite, Figma, and Unity to drive features from concept to implementation.
- Planned and tracked production via Jira and Trello, facilitating sprint planning and managing cross-team dependencies.
- Created and maintained design documentation; ensured clarity and consistency across teams.
- Led design reviews, gameplay explanation, and QA meetings to align expectations and improve release quality.
- Used player data and community feedback to iterate and optimize gameplay features.
- Stayed current with LiveOps and core game design trends to ensure continuous gameplay evolution.
Community Manager (Full-time)
XD Inc., Shanghai, China
Mar 2022 - Jul 2022
- Ran cross-platform campaigns (RedNote, Weibo, TapTap) for XD Town, growing visibility and engagement.
- Provided problem solutions based on user feedback and worked with the development team to incorporate user-centric solutions.
- Built and nurtured an active player community through events, interactions, and influencer collaborations.
- Oversaw projects with outsourced artists, ensuring quality, timeliness, and budget alignment.
Community Manager (Full-time)
XD Inc., Shanghai, China
Mar 2022 - Jul 2022
- Ran cross-platform campaigns (RedNote, Weibo, TapTap) for XD Town, growing visibility and engagement.
- Provided problem solutions based on user feedback and worked with the development team to incorporate user-centric solutions.
- Built and nurtured an active player community through events, interactions, and influencer collaborations.
- Oversaw projects with outsourced artists, ensuring quality, timeliness, and budget alignment.
Community Manager (Full-time)
Shengqu Games, Shanghai, China
Jun 2021 - Mar 2022
- Managed Final Fantasy XIV China’s official RedNote account, increasing followers by 450% in four months.
- Used performance data to adjust content strategy, boosting engagement and reach.
- Collaborated with marketing and dev teams to create consistent messaging across channels.
- Executed online campaigns and community events, contributing to user acquisition growth.
Community Manager (Full-time)
Shengqu Games, Shanghai, China
Jun 2021 - Mar 2022
- Managed Final Fantasy XIV China’s official RedNote account, increasing followers by 450% in four months.
- Used performance data to adjust content strategy, boosting engagement and reach.
- Collaborated with marketing and dev teams to create consistent messaging across channels.
- Executed online campaigns and community events, contributing to user acquisition growth.
Assistant to the registrar (Intern)
Taicang Library, Suzhou, China
Feb 2021 - May 2021
- Assisted with exhibitions, data collection, and various curatorial tasks.
Assistant to the registrar (Intern)
Taicang Library, Suzhou, China
Feb 2021 - May 2021
- Assisted with exhibitions, data collection, and various curatorial tasks.
Assistant to the registrar (Intern)
Xiamen Powerlong Art Center, Xiamen, China
Sep 2019 - Jan 2020
- Assisted with exhibitions, data collection, and various curatorial tasks.
Assistant to the registrar (Intern)
Xiamen Powerlong Art Center, Xiamen, China
Sep 2019 - Jan 2020
- Assisted with exhibitions, data collection, and various curatorial tasks.
Art Works

My Art 1

My Art 2

My Art 3

My Art 4

My Art 5

My Art 6
Articles
Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChat
Utilizing unobtrusive observations and interviews within the VRChat platform, this research explored avatar choices, interactions, and full-body tracking (FBT) technology utilization as they related to users’ expressions and perceptions of gender in virtual reality (VR).
Read MoreOn the Characterization of Documentary Film in the Mode of Search: A Case Study of Searching for Sugar Man and Finding Vivian Maier
The paper is analyzed under the guidance of Deleuze’s philosophy of cinema and a comparison with other scholars, and summarizes the method of portraying the main character in the documentary in the search mode and the advantages of this mode, so as to help the writers and directors of future documentaries understanding the psychology of characters and portraying them better. It can also bring people out of the real object and the whole, and face the potential world.
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